﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using DICE_GS;

public class SkillListItem : MonoBehaviour {
	public UISprite skillIcon;
	public UILabel skillNameLabel;
	public UILabel skillDescLabel;
	public GameObject selectButton;
	public UISprite background;
	public UISprite selectedMark;
	public UILabel requireMPLabel;
	
	[HideInInspector]
	public int index;
	[HideInInspector]
	public CSkillData skillData;
	
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
